Here are my 5 initial ideas for my final 3D project
-unfinished narrative: abstract art using 3d engine. continuation of line/dot movie (entire video made from just lines and dots) made for interactive video/audio class (original not online)
-unfinished narrative - A lifetime to re-render (video ARTD251 final project)- last scene should be full blown 3d with explosions and matrix like effects
-Product Invention: kinetic energy/self powered Rube-Goldberg Swiss watch looking johnny on the spot/porto-san
-Product Invention Swiss army food condiment dispenser salt/pepper/catsup/relish/mayonnaise (real looking but cartoonish proportionally in size of attachments related to handle)
-product invention amusement park ride - The Vominatrix - the most ridiculous/dangerous/unnecessary/unstable barely held together /ridiculous amusement type thrill ride. Presented as a promotional poster or technical diagram cobination
Tuesday, February 23, 2010
Sunday, February 21, 2010
Feline Follies in 3D
Vimeo:
Same thing on You tube just in case:
(Final Project Turn In )
In this Feline Follies cartoon Master Tom (later to be renamed Felix the Cat) is introduced. This was an very early example of the craft and style that would eventually develop into the cartoons we know and love. Since the copyright is up and I can use this footage copyright free (I believe this cartoon dates to 1919) I decided to take a couple of scenes and not only render the 3D equivalents but to display it in anaglyph (red/cyan) 3d. I'm pretty happy with the result. Some of it works better than the rest but overall I think this is a success and a good homage to the origins of modern cartoons. (OK the 40,50,and 60s cartoons) I'll definitely be playing with this more at some point.
Some specifics: 3d scenes created in blender using the orginal cartoon footage plastered on as the texture (primarily using uv projection) - Also Motion for stabilization and keying and Final Cut pro for editing. The files for this exist as seperate left and right renders to create a more modern 3D rendering with circular polarization or some other rendering scheme someday but anaglyph is a fun throw back to old technology and probably the best way to present 3d to the most people through the internet.
Download the H264 version (40meg)
Feline Follies in 3D from Clay Kent on Vimeo.
Same thing on You tube just in case:
(Final Project Turn In )
In this Feline Follies cartoon Master Tom (later to be renamed Felix the Cat) is introduced. This was an very early example of the craft and style that would eventually develop into the cartoons we know and love. Since the copyright is up and I can use this footage copyright free (I believe this cartoon dates to 1919) I decided to take a couple of scenes and not only render the 3D equivalents but to display it in anaglyph (red/cyan) 3d. I'm pretty happy with the result. Some of it works better than the rest but overall I think this is a success and a good homage to the origins of modern cartoons. (OK the 40,50,and 60s cartoons) I'll definitely be playing with this more at some point.
Some specifics: 3d scenes created in blender using the orginal cartoon footage plastered on as the texture (primarily using uv projection) - Also Motion for stabilization and keying and Final Cut pro for editing. The files for this exist as seperate left and right renders to create a more modern 3D rendering with circular polarization or some other rendering scheme someday but anaglyph is a fun throw back to old technology and probably the best way to present 3d to the most people through the internet.
Download the H264 version (40meg)
Wednesday, February 17, 2010
Coming Soon.....
Tuesday, February 16, 2010
My kitchen went on vacation and all I got was this lousy movie
This probably isn't art - just fun
(this worked earlier - I have no idea why it's busted now. If it's still busted later I'll get a vimeo account or something)
So in my "I can't concentrate because of my cold" induced state I got massively distracted by UV mapping. After watching a couple of youtube videos:
http://www.youtube.com/watch?v=ToMpcXGf0-c
and
http://www.youtube.com/watch?v=vbvex7maHL8&feature=related
I decided to see if I could put this cell phone pic of my fridge:
on the beach. Blender has a very cool UV map generator from the camera's perspective which essentially allows you to slap an image on whatever your looking at and it automagically matches whatever objects the blender camera is looking at (and is selected for editing) meaning that if you make the objects, position the blender camera in the same position as your source photo, unwrap (u) using 'project from view (bounds)' and tweak to make it look right you can create 3d virtual reality worlds from your own photos. Anyways, I animated my fridge sliding across the beach [movie at top] to show how this works:
I added movement and camera angle change to show the 3d qualities of the fridge and counter slide across the beach to prove this isn't a very lame quick photoshop hack. So this photo and object line up creating some realism but if your photo doesn't match your blender world it would just be bizarre surreal and potentially extremely cool which would initally line up and look cool but distort heavily as you move things or the camera around. Sounds too cool not to try that next.
There's also a modifier called UV projection that does something really cool kinda similar too but I havn't figured out how to use it yet.
(this worked earlier - I have no idea why it's busted now. If it's still busted later I'll get a vimeo account or something)
So in my "I can't concentrate because of my cold" induced state I got massively distracted by UV mapping. After watching a couple of youtube videos:
http://www.youtube.com/watch?v=ToMpcXGf0-c
and
http://www.youtube.com/watch?v=vbvex7maHL8&feature=related
I decided to see if I could put this cell phone pic of my fridge:
on the beach. Blender has a very cool UV map generator from the camera's perspective which essentially allows you to slap an image on whatever your looking at and it automagically matches whatever objects the blender camera is looking at (and is selected for editing) meaning that if you make the objects, position the blender camera in the same position as your source photo, unwrap (u) using 'project from view (bounds)' and tweak to make it look right you can create 3d virtual reality worlds from your own photos. Anyways, I animated my fridge sliding across the beach [movie at top] to show how this works:
I added movement and camera angle change to show the 3d qualities of the fridge and counter slide across the beach to prove this isn't a very lame quick photoshop hack. So this photo and object line up creating some realism but if your photo doesn't match your blender world it would just be bizarre surreal and potentially extremely cool which would initally line up and look cool but distort heavily as you move things or the camera around. Sounds too cool not to try that next.
There's also a modifier called UV projection that does something really cool kinda similar too but I havn't figured out how to use it yet.
Monday, February 15, 2010
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